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    The neuron is recognizing phrases that involve actions, states, or entities, often related to software development, game mechanics, or data management. The presence of terms like "player", "server", "Bundle", and their associated next tokens like "s", "and", "with", "data", "State" alongside specific symbols and words indicating steps or actions hint at a pattern.Specifically, the MAX_ACTIVATING_TOKENS list contains common punctuation (`'` , `,`) and transitional words (`along`). The TOKENS_AFTER_MAX_ACTIVATING_TOKEN often show grammatical connectors (`s`, `and`, `with`) or subsequent technical terms (`data`, `State`). The TOP_POSITIVE_LOGITS show diverse words but include "Bước" and "bước" (step), "步" (step), suggesting some kind of sequential or step-by-step process.Looking at TOP_ACTIVATING_TEXTS:- "Godot Engine implementation inspired by Unreal Engine's Gameplay Ability System (GAS). Aether aims to provide a flexible and robust system for defining, managing, and" - `defining`, `managing` are actions.- "to motivate and engage people. It leverages our natural desires for competition, achievement, and status to increase participation and drive desired behaviors." - `motivate`, `engage`, `increase participation`, `drive desired behaviors` are all about actions and outcomes.- "`logIn` and `logOut`" - specific actions.- "how to teach it, broken down into levels of depth, target audiences, and practical exercises." - `broken down`, `exercises` suggest process.- "The user interface for selecting products. * Service API: The backend service that manages product experiences and transitions." - `selecting`, `manages`, `transitions` are actions.- "Game Development: Use cloud services for game server hosting, backend logic, and player data management." - `hosting`, `management` are actions/states.- "Write a Photon Fusion network manager for a Unity game. It should be able to start and stop server/client." - `start and stop server/client` are explicit actions.- "develop, both in client and server side" - `develop` is an action.- "Player:SetAttribute(GiftBuxsAttributeText,tonumber(PlayerGiftbuxs-PromotionBlimpPrice)) spawn(function() task.wait(1) Rem" - `SetAttribute`, `spawn`, `wait` are programming actions.- "ChangeBundleStateForPrimaryAssets" - `Change` + `State`.The common thread is actions, states, definitions, and managing sequential steps or processes, particularly in technical contexts like programming or game development. The `MAX_ACTIVATING_TOKENS` like `player` and `server` fit within these contexts.The TOP_POSITIVE_LOGITS also show diverse terms, but the repetition of "step" (in different languages) and symbols like `⊕` (union, combination, or addition) might suggest combining elements or stages.However, the prompt asks for patterns *in lists*.Let's focus on MAX_ACTIVATING_TOKENS and TOKENS_AFTER_MAX_ACTIVATING_TOKEN.- `'`, `,` followed by `s` or `and` or `with` - This is very general grammar.- `along` followed by `with` - a common phrase.- `player` followed by `s` - pluralization.- `server` followed by `*` - often used in documentation for placeholders or special notes.- `ng` followed by `data` - could be part of `managing` + `data`.- `ux` followed by `/` - could be part of `user experience` + separator.- `Bundle` followed by `s` or `State` - relates to bundles and their states.The `TOP_POSITIVE_LOGITS` are quite varied and might be misleading if I try to force a single linguistic pattern. However, the presence of words like "Bước", "bước", "步" (all meaning "step") is notable.The TOP_ACTIVATING_TEXTS clearly show actions, states, and system components in technical language (game dev, software).The neuron seems to be activating on words and phrases that describe:1. **Actions/Processes**: defining, managing, selecting, develop, start, stop, spawn, wait, change state.2. **System Components/Entities**: player, server, bundle, products, API, mobile, Game Development.3. **States/Attributes**: State, data, attribute.Consider the `MAX_ACTIVATING_TOKENS` again: `'`, `,`, `along`, `player`, `server`, `ng`, `ux`, `Bundle`.And `TOKENS_AFTER_MAX_ACTIVATING_TOKEN`: `s`, `and`, `with`, `s`, `*`, `data`, `ine`, `s`, `State`.Combining `player` + `s` or `server` + `*` or `Bundle` + `s`/`State` gives a sense of components or states.Let's re-evaluate based on the instruction: "finding patterns in lists".The MAX_ACTIVATING_TOKENS contain common sentence elements (`,`, `'`) and technical terms (`player`, `server`, `Bundle`) mixed with parts of words (`ng`, `ux`).The TOKENS_AFTER_MAX_ACTIVATING_TOKEN contain grammatical connectors and functional words or subsequent technical terms.Let's look at the *relationship* between the lists.- `player` is a component. `s` is a common next token.- `server` is a component. `*` is a common next token.- `Bundle` is a component. `s` or `State` are common next tokens.This suggests a pattern related to components or entities and their plurality, states, or related properties.The TOP_POSITIVE_LOGITS are diverse: `Bước`, `bước`, `步` (step), `⊕` (symbol), `ماء` (water), `৳` (currency), `ματο` (Greek for "of the"), `acum` (Latin "accumulate"), `затем` (Russian "then"), `シャツ` (Japanese "shirt").The 'step' words are interesting. `acum` relates to accumulation. `затем` relates to sequence. This points towards sequences, steps, or accumulation.Combine these:- Technical entities (player, server, bundle)- Pluralization/State (`s`, `State`)- Sequencing/Steps (`Bước`, `bước`, `bù`, `acum`, `затем`)The overall theme seems to be about states, components, and operational sequences or processes.Looking at the explanation types required: "words starting with a sequence", "tokens following or preceding certain tokens".Let's try to find a *single* unifying concept.The presence of `player`, `server`, `Bundle` in MAX_ACTIVATING_TOKENS and related terms/states in TOKENS_AFTER_MAX_ACTIVATING_TOKEN suggests entities and their properties.The `TOP_POSITIVE_LOGITS` with "step" in multiple languages, "acum" (accumulate), and "then" (`затем`) strongly suggests processes, steps, or sequences.What does a neuron *detect*? It looks for conjunction

    np_acts-logits-general · gemini-2.5-flash-lite
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    google/gemma-scope-2-27b-it/transcoder_all/layer_40_width_262k_l0_small_affine
    Prompts (Dashboard)
    238,145 prompts, 512 tokens each
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    lmsys + oasst1
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    Negative Logits
     assets
    0.55
    Assets
    0.52
     registers
    0.50
    assets
    0.49
    registers
    0.49
     registration
    0.47
    Register
    0.46
     asset
    0.45
     Assets
    0.44
     registre
    0.44
    POSITIVE LOGITS
    Bước
    0.44
     bước
    0.41
    步
    0.39
    ⊕
    0.39
    ماء
    0.38
    ৳
    0.38
    ματο
    0.36
    acum
    0.36
     затем
    0.35
    シャツ
    0.35
    Activations Density 0.002%

    No Known Activations