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    descriptions of actions or states, especially within programming contexts or game development.* **TOP_POSITIVE_LOGITS**: `పరిష్`, `Employment`, `opcion`, `書い`, `Excuse`, `органы`, `çöz`, `shortcuts`, `মাস`, `Allergy` * These are various words, mostly non-English, and some English words that are not immediately obviously related to a single pattern. They might represent diverse topics or specific technical terms.* **MAX_ACTIVATING_TOKENS**: `activity`, `activity`, `-`, `Image`, `-`, `place`, `0`, `in`, `verb`, `-` * `activity` appears twice. * `-` appears twice. * `Image` is present. * `place` is present. * `0` and `in` are common tokens. * `verb` is present.* **TOKENS_AFTER_MAX_ACTIVATING_TOKEN**: `=`, `=`, `dino`, `(`, `PLAYER`, `.`, `*`, `:`, `ally`, `jugador` * `=` follows `activity` (twice). * `dino` is a token. * `PLAYER` is a token. * `jugador` is encountered.* **TOP_ACTIVATING_TEXTS**: * `} ({bot.user.id})') print('------') await bot.change_presence(activity=discord.Game(name="with code")) # Start the daily announcement task daily_announcement` * Here, `activity` is followed by `discord.Game(name="with code")`. This is about setting a bot's status/activity. * `('------') # Set the bot's status (optional) await bot.change_presence(activity=discord.Game(name="Python")) @bot.event async def on_message(message):` * Again, `activity` is followed by setting a game status for a bot. * `_height = 50 dino_x = 50 dino_y = screen_height - dino_height dino_is_jumping = False dino_velocity = 0 gravity =` * This text contains programming variables related to a 'dino' character, potentially in a game. Note `dino_x`, `dino_y`, `dino_is_jumping`. * `Future<void> _pickImage() async { final XFile? image = await _imagePicker.pickImage( source: ImageSource.gallery, // Or ImageSource.camera maxHeight: 50` * This involves picking an `image`. * `= canvas.width / 2 - PLAYER_WIDTH / 2; let playerY = canvas.height - PLAYER_HEIGHT - 10; let enemies = []; let bullets = []; let score` * Programming context, defining game elements like `PLAYER`, `enemies`, `bullets`. * `, they sat across from each other to watch each other do business, so it was better for each to find a private place. Note: Do not use toilet euphemisms when telling stories, use direct language.<end_of_turn> <start_of_turn>` * This is an outlier, mentioning `place` and describing a social interaction. * `00a + 10b + c) * 4 = 5000 + 100 * 0 + 10 * 0 + 1 * e` * Mathematical equation. * `PathDirectory = .documentDirectory) throws { let fileURL = FileManager.default.urls(for: directory, in: .userDomainMask).first!.appendingPathComponent(filename) do { try content.write(to` * File and directory manipulation in programming. `PathDirectory` is a key phrase. * `she worried about? * **Active Listening:** Pay close attention to what she's saying, both verbally and nonverbally. Reflect back what you hear to ensure you understand. * **Humor (Used Carefully):**` * Related to communication, "Active Listening". * `jugador_x = ancho // 2 - jugador_ancho // 2 jugador_y = alto - jugador_alto - 10 jugador_velocidad = 5 # Bola bola_tamano` * Programming variables, similar to the 'dino' example, but in Spanish (`jugador` = player).**Pattern Identification:**1. **Bot Status/Activity**: Multiple examples of `bot.change_presence(activity=discord.Game(...))` strongly suggest a focus on setting statuses or activities, often related to games. `activity=` is a key sequence.2. **Game Development/Variables**: Several examples use programming constructs (`=` assignment, variable names like `dino_x`, `playerY`, `jugador_x`, mentions of `PLAYER`, `enemies`, `bullets`) related to creating games or simulations.3. **Media/Content Handling**: `Image`, `pickImage` suggest handling visual media.4. **File/Directory Operations**: `PathDirectory`, `FileManager`, `write(to` point to file system operations.The presence of `activity=`, `dino`, `PLAYER`, `jugador`, `Image`, `FileDirectory` suggests a neuron that fires when code is being discussed, particularly code that involves:- Setting status/activity (like bots)- Game mechanics (players, characters, game loops)- Handling media (images)- File operationsLet's try to synthesize this. The strongest signal seems to be around programming, especially for games or bots.The `activity` token followed by `=` and game-related terms is very prominent.The tokens like `dino`, `PLAYER`, `jugador` are direct indicators of game contexts.`Image P` could relate to game assets or user profile images.Considering the rule "finding patterns in lists", and aiming for a concise explanation:- `activity = discord.Game` is a strong pattern.- `dino`, `PLAYER`, `jugador` point to game character/player entities.How to phrase it concisely?"bot activity and game entities" - 5 words."game entities and bot status" - 5 words."bots status and game characters" - 5 words."code setting bot activity, game characters" - 7 words. (A bit too descriptive)Let's re-evaluate the MAX_ACTIVATING_TOKENS: `activity`, `-`, `Image`, `place`, `0`, `in`, `verb`.The `activity` token is very strong.The `-` token might be part of variable assignments like `dino_x = 50` or `

    np_acts-logits-general · gemini-2.5-flash-lite

    The neuron is a “rarity detector,” strongly activating on infrequent or outlier tokens (e.g. uncommon words, numbers, or other low-frequency tokens) rather than any specific semantic category.

    oai_token-act-pair · o4-miniTriggered by @jyhe0408
    New Auto-Interp
    Top Features by Cosine Similarity
    Configuration
    google/gemma-scope-2-12b-pt/resid_post/layer_24_width_16k_l0_medium
    Prompts (Dashboard)
    392,802 prompts, 256 tokens each
    Dataset (Dashboard)
    monology/pile-uncopyrighted
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    Negative Logits
    ل
    0.84
    त
    0.84
    سی
    0.80
    RO
    0.75
    ู
    0.75
    ali
    0.74
    sthe
    0.72
    their
    0.72
    יש
    0.72
    ambi
    0.71
    POSITIVE LOGITS
     Allergy
    0.79
     పరిష్
    0.79
     書い
    0.77
     Enzyme
    0.77
     ਦਾ
    0.76
    মাস
    0.75
     opcion
    0.74
     органы
    0.74
     çöz
    0.73
     Employment
    0.72
    Activations Density 0.000%

    No Known Activations