INDEX
    Explanations

    terms related to gaming mechanics and strategies

    game mechanics and player strategy elements

    programming or technical context

    New Auto-Interp
    Negative Logits
     fictional
    -0.53
     official
    -0.51
    CONCURRENT
    -0.46
     immagin
    -0.45
     fictitious
    -0.43
    -0.43
    ComponentName
    -0.43
     sortes
    -0.43
     unpublished
    -0.43
    newest
    -0.42
    POSITIVE LOGITS
    OGND
    0.87
     initComponents
    0.81
     propOrder
    0.71
     offensively
    0.71
    FormTagHelper
    0.69
    ValueGeneration
    0.68
     useContext
    0.67
     defensively
    0.67
     chi̍t
    0.66
     MainAxisSize
    0.66
    Act Density 0.037%

    No Known Activations