INDEX
Explanations
terms related to gaming mechanics and strategies
game mechanics and player strategy elements
programming or technical context
New Auto-Interp
Negative Logits
fictional
-0.53
official
-0.51
CONCURRENT
-0.46
immagin
-0.45
fictitious
-0.43
Ừ
-0.43
ComponentName
-0.43
sortes
-0.43
unpublished
-0.43
newest
-0.42
POSITIVE LOGITS
OGND
0.87
initComponents
0.81
propOrder
0.71
offensively
0.71
FormTagHelper
0.69
ValueGeneration
0.68
useContext
0.67
defensively
0.67
chi̍t
0.66
MainAxisSize
0.66
Activations Density 0.037%